Factsheet

Developer:
Dim Bulb Games
Based in Santa Fe, NM, USA

Founding date:
July, 2014

Website:
Museum of Mechanics: Lockpicking

Press / Business contact:
press@dimbulbgames.com

Social:
twitter.com/DimBulbGames

Description

The Museum of Mechanics: Lockpicking is an interactive, meticulously recreated selection of lockpicking minigames from a variety of genres across the history of games.

Latest Press Release

The ultimate collection of lockpicking minigames comes to Steam

A perfect curiosity for an evening’s gaming, the Museum of Mechanics: Lockpicking is inspired by a game designer’s own curiosity.

“As a game designer, you often find yourself doing research on how other games do things - it's a good way to get ideas, see what works and what doesn't, and build an understanding of the space you're solving problems in,” says game designer Johnnemann Nordhagen. “How nice it would be, I thought, if someone collected all the references for particular ways of doing things in one place.”

The game presents a collection of minigames in a museum environment that the player can explore, in which each minigame is an exhibit. Each is accompanied by illuminating written commentary from Nordhagen, covering historical background and context, a description of the mechanics, and some design analysis of how successful the mechanic is in the context of the game.

The genres included range from hidden object games to blockbuster AAA RPGs. The Steam edition adds a challenge mode, achievements and leaderboards for a little lighthearted competition, but it remains a gentle experience.

“This is a short game but very replayable. All the games are easy to learn, but the competitive modes and leaderboards give them all extra challenge. The Museum, as the name implies, has no win condition, no time limit, and no set order to approach the various locks. You may recognize some of the locks from your favorite games, or find new ones that you have never before heard of.”

The Museum of Mechanics: Lockpicking comes to Steam on 13th January 2022, at a cost of $9.99 (€8.19/£7.19).

To request a press key, please email press@dimbulbgames.com.

Who is Johnnemann Nordhagen?

Johnnemann is a 19-year veteran of the game industry. He has worked as a QA tester, in Sony’s Research and Development department, on the Bioshock series at 2K Marin, and was co-founder of The Fullbright Company and the sole programmer on Gone Home. He founded Dim Bulb Games and headed development of Where the Water Tastes Like Wine, released in February of 2018. He lives in Santa Fe, New Mexico.


Videos

Launch Trailer YouTube


Images

download all screenshots & photos as .zip (10MB)
MoL_FINAL.png
museum 1.png
me.png
dust.png
door.png
me2.png
oblivion.png
thief 4.png
wizardry.png
Gothic.png
fallout.png
kingdomcome.png

There are far more images available for Dim Bulb Games, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (1MB)
logo

Selected Articles

  • "“The Museum of Mechanics: Lockpicking is a playable exhibition of a common gaming interaction and, well, it's an experience like visiting the Derwent Pencil Museum. Before you go in you're thinking pencils are the most boring thing on Earth, let's get this over with, then you come out toting a gift shop bag ready to fight anyone who dares besmirch one of humanity's greatest tools… if you enjoy seeing the evolution of something apparently simple laid out, thinking about why it is the way it is, and just fiddling with different minigames trying to 'recreate' the same thing, this is a bitesized, interesting and well-curated experience.”"
    - Rich Stanton, PC Gamer
  • "It is a very cool zone to wander around in"
    - Imogen Beckhelling, Rock, Paper, Shotgun
  • "You can’t be a master thief or assassin without knowing how to break into places."
    - Patricia Hernandez, Polygon
  • "It made me realize that maybe more than a museum of games, what I truly want is a proper cataloguing of game mechanics and their history and evolution."
    - Rami Ismail, Giant Bomb

Credits

Johnnemann Nordhagen
Designer, Programmer

Rachel Sala
Artist

Lysandra Nelson
Artist

Priscilla Snow
Trailer Music

Hannah Flynn
PR and Marketing


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks